《星界边境》8月1日日志任务永远的朋友(4)
导语:Starbound generates multiplayer quests. Multiple players can accept a quest, and what happens whether they can all complete it together or whether they must compete for the reward depends on which qu
Starbound generates multiplayer quests. Multiple players can accept a quest, and what happens — whether they can all complete it together or whether they must compete for the reward — depends on which quest it is. I think this was a mistake because it complicates the system and prevents the generator from reasoning about the player’s progress. Quests individually tailored to each player would be much better. The generator would know what the player’s been doing on other planets, it could involve their other colonies, and tailor the difficulty of enemies more precisely. Right now, it can’t make any such assumptions about the player.
SB产生多人任务。多个玩家可以接受一个任务,而发生的事情-不管他们是都能一起完成还是要为了奖励竞争-取决于是哪个任务。我觉得这是个错误,因为这让系统变得复杂,并阻止了玩家进程的合理性。为每个玩家单独定制的任务会更好。生成器会知道玩家在星球上做了什么,它可能牵扯到他们的其他的殖民地,并更精确地给予不同难度的敌人。当前,它还做不出这些关于玩家的假设。
Quests with branching paths and multiple actors would allow the player more freedom to complete quests the way they want. Right now, quest sequences have only one ending, but theoretically multiple endings could be generated with a more advanced iterative planning algorithm. If you receive a quest to steal an NPC’s item, an alternative quest could be provided that allows you to report that NPC to a guard instead. Branching quests probably wouldn’t fit Starbound very well, but would be interesting to see in other games!
拥有分支的任务和多个演员(译注:大概指涉及到的人吧)能让玩家更自由地按他们的想法完成任务。当前,任务序列只有一个结局,但是理论上多结局可以通过更高级的迭代规划算法生成。如果你收到了窃取某个NPC物品的任务,另一个可选任务会出现,让你向卫兵去报告。多分支任务可能不怎么适合SB,但是在别的游戏里应该会很有意思!
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