《影子武士2》控制台作弊码指令一览
副标题[/!--empirenews.page--] 导语:副标题[/!--empirenews.page--] 这里给大家带来了玩家整理的部分《影子武士2》控制台作弊码指令一览,一起看下吧。 具体如下: 首先 You can open console in shadow warrior 2 with ctrl+` (not ~). (这句看不懂就别往下看了,控制台都是英文,我也没一个个试) 然后比较有用的 这里给大家带来了玩家整理的部分《影子武士2》控制台作弊码指令一览,一起看下吧。 具体如下: 首先 You can open console in shadow warrior 2 with ctrl+` (not ~). (这句看不懂就别往下看了,控制台都是英文,我也没一个个试) 然后比较有用的一些代码 s_allow_attack_as_use s_debug_sys_window s_fly_mode (飞行模式?) s_scripts_watchhog_enabled (看门猪是什么?) s_scripts_watchhog_timeout g_player_speed (奔跑速度?) g_player_speed_whenjump g_player_acceleration g_player_backward_ratio g_player_jumping_control_direction g_player_aircontrol g_player_move_actions_freq g_player_rotation_when_zooming g_player_onground_friction g_player_onground_force_multiplier g_player_inair_force_multiplier g_player_independent_reload g_player_inertia_range g_player_inertia_damping g_player_maxpitch g_player_time_between_dialogs g_player_t_inertia_damping g_player_bouncefix g_player_sword g_enable_checkpoints g_weapon_autochange_ammoout g_prevent_using_same_blocks s_loading_force_video g_level_tags g_infinite_ammo ( 无限弹药?) g_fall_never_kills 下面是控制台列表 a_hud_loading_image_ a_hud_loading_image_arena_1_0_d ui_list_item_d ui_list_item_choice_top_d ui_list_item_choice_bottom_d ui_list_item_choice_middle_d ui_dialog_icon_%s_d ui_dialog_icon_bg2_d ui_dialog_icon_%s_d ai_set_on_ground ui_save_play_time_icon_d ui_save_difficulty_%d_d ui_menu_large_single_player_icon_d ui_menu_large_multi_player_icon_d r_saFe_region 1 r_safe_region 0 ui_difficulty_picture_%d_d ui_caption_left ui_extras_icon_movies_d ui_caption_right ui_extras_picture_movies_d ui_extras_icon_credits_d ui_extras_picture_credits_d ui_movies_picture_ ui_extras_picture_artbook_d ui_extras_icon_artbook_d ui_extras_picture_movies_d ui_extras_icon_movies_d ui_extras_picture_credits_d ui_extras_icon_credits_d p_progress p_accepted ui_inventory_player_model ui_inventory_player_model ui_dialog_icon_%s_d ui_inventory_player_model ui_inventory_player_model ui_options_icon_game_d ui_options_picture_game_d ui_options_icon_pad_d ui_options_picture_pad_d ui_options_icon_video_d ui_options_picture_video_d ui_options_icon_controls_d ui_options_picture_controls_d ui_options_icon_audio_d ui_options_picture_audio_d ui_icon_ ui_icon_ ui_options_icon_multiplayer_d ui_options_picture_multiplayer_d ui_mp_avatar_bg_d n_kick s_demo r_sort r_farZ n_map r_fov r_vis r_ssao r_fog r_shader_list_save r_shader_list_load r_shader_make_default_cache n_imbad_clients s_time_multiplier p_debug_memory p_debug_ragdoll p_debug_world_snaPShot n_stop_server n_connect n_disconnect n_debug_send_reliable n_debug_send_unreliable n_debug_say n_request_games n_get_games r_weapon_fov r_menu_fov r_show_FPS r_show_camera_pos r_show_system_stats r_show_lod r_show_lod_info r_show_box r_show_box_mesh_static r_show_box_mesh_skinned r_show_box_terrain r_show_box_translucent r_show_box_particle r_show_box_light r_show_box_light_shadow r_show_box_flare r_show_box_lightning r_show_box_animatix r_show_box_animatix_chunks r_show_box_env_map r_show_box_global_env_map r_show_box_volume_decal r_show_box_decal r_show_flares r_show_shadow_casters r_show_shadow_casters_local r_show_basis r_show_env_maps r_show_fog_volumes r_show_volume_decals r_show_volume_ambients r_show_volume_lighting_channels r_show_lights a_lods r_show_lights_shadow r_show_lights_shadow_point r_show_lights_shadow_spot r_show_lights_particle r_show_particles_overdraw r_show_particles r_show_particles_spawn_area r_show_sim_particles r_show_grid r_show_agent_paths r_show_agent_personal_space r_show_agent_vel r_show_triggers r_show_flyer_zones r_show_safe_frame r_show_name r_show_name_light r_show_name_particle r_show_hole_capsules r_show_hole_collision r_show_shadow_capsules r_show_blockers r_show_editor_dangles r_fullscreen r_resolution_scale r_fullscreen_aspect r_fullscreen_modes r_fullscreen_refreshes r_fullscreen_monitor r_safe_region r_vsync r_tripple_buffering r_mip_lod_bias r_anisotropy r_shader_save_asm r_mip_cap r_texture_quality r_particle_quality r_particle_global_spawn_multiplier r_sort_mode r_max_prims r_min_prims r_dump_render_lists r_default_depth_bias_offset r_default_depth_bias_scale r_default_depth_bias_clamp r_wireframe r_wireframe_lights r_gamma r_merge_static_mesh_dips r_merge_skinned_mesh_dips r_decal_depth_offset r_decal_weapon_depth_offset r_decals_skinned_max_depth r_nearZ r_foliage_range_max_0 r_foliage_range_max_1 r_foliage_range_multiplier r_foliage_dissolve_distance r_foliage_dissolve_distance_z r_foliage_dissolve_distance_imposters r_foliage_show_boxes r_foliage_show_modifiers r_foliage_show_stats r_foliage_quality r_foliage_lock r_foliage_gather_extend r_foliage_use_cbuffer r_foliage_use_tiles r_foliage_imposters r_foliage_instance_culling r_foliage_cascade_num r_show_splits r_show_splits_color_scale r_show_subchunks r_depth_bounds r_hdr_display r_hdr_display_paper_white r_shader_debug_x r_shader_debug_y r_shader_debug_z r_shader_debug_w r_test_a r_test_b r_test_c r_test_d r_test_e r_material_mod_fire_emissive_max r_material_mod_fire_emissive_speed r_material_mod_acid_emissive_max r_material_mod_acid_emissive_speed r_material_mod_ice_emissive_max r_material_mod_ice_emissive_speed r_material_mod_electricity_emissive_max r_material_mod_electricity_emissive_speed r_material_transmitance_foliage r_material_transmitance_thinwall r_hit_proxy_test r_hit_proxy_scissor r_auto_res_reload r_async_io_file_sleep r_tex_streaming_enable r_tex_streaming_time_in_cache r_tex_streaming_in_range r_tex_streaming_debug r_tex_streaming_force_pool_size r_draw_cables r_draw_particles r_draw_mesh_particles r_draw_meshes r_draw_terrain r_draw_meshes_translucent r_draw_dyn_meshes r_draw_skinned_meshes r_draw_lights r_draw_lights_local r_draw_volume_decal r_draw_volume_ao r_draw_volume_lighting_channels r_draw_shadow_capsules r_draw_ambient r_draw_ambient_local r_draw_ambient_box r_draw_ambient_ellipsoid r_draw_ambient_convex r_draw_lights_directional r_draw_lights_directional_projector r_draw_lights_tube
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